Should i warn sidonis




















He'll tell you to go to the warehouse, where one of Fade's agents is currently operating out of. You can locate the warehouse area of the Citadel on the western side of the minimap. Head over to the warehouse and you'll meet a volus with two krogan bodyguards. You can shoot the krogan with a Renegade interrupt, but you don't need to fight them, so if you're playing a Paragon Shepard just ignore the prompt and Garrus will scare them off anyway. The volus will be left on his own and will tell you that Fade is Harkin, the ex-C-Sec officer who originally told you where to find Garrus in the first game.

Harkin is located in the Factory District, which can be accessed from any Citadel Rapid Transport unit. There's one just outside the warehouse if you go out to the marketplace and head left. When you arrive here, you will need to fight through several waves of mercs and LOKI mechs. There are also three large mechs towards the end, two of which will jump down at the same time in front of the building Harkin is hiding in. These have a lot of health, but you can easily beat them by using Garrus' Overload ability, as well as another Overload user like Kasumi or a different tech squadmate like Tali or Mordin.

After defeating the first large mech, you will move into a container. But if Shepard chooses to speak with Sidonis, they learn some important details that might have influenced their decision. At the end of the mission, Shepard has a conversation with Garrus about its outcome.

If Shepard convinced Garrus not to kill Sidonis, Garrus acknowledges there was still some good left in his former teammate. He then comments on how not everything is black and white and arguably comes away with a healthier mindset. The follow- up conversation on the Normandy stays the same regardless.

As a practical matter, the latter method is dangerous if you don't take out at least a few of the mercs first as you'll be on the low ground and can get hit by all of them at once, but with the aid of a distraction such as a hacked LOKI it's doable.

The very foot of the high platform is out of the line of fire of the Commander and the Heavy. In either case, you'll know when the LOKI waves have stopped spawning if you hear Harkin's declaration that he's not running from you and then Garrus's response about making Harkin "regret this.

Once all the attackers are down, move all the way to the right and behind three waist high crates is a datapad that you can hack for 1, credits. Once you get back from there the only way to proceed is going to the ground floor. Save your game here because of the opponents you are about to face. Once you make the right turn after the first platform get your squad into cover on the upper platform to your right. This area is perfect for the battle you are about to face.

Just make sure they stay there. Once they are in cover move up to the end of the mid level platform and Harkin will play his trump card: two YMIR Mechs. While the YMIR Mechs are still dropping and deploying, if your squadmates came out of cover on the upper platform, put them back there and climb back up to join them yourself. If you take cover on the upper platform toward the back it will prevent the YMIR Mechs from flanking you and your squad the way that can happen if you get in cover on the lower levels.

The YMIR Mechs can get stuck in the crates as they try to get to you but stay in cover and hit them hard each time they stop firing for a moment. If you have AI Hacking, you can damage one mech until its shields and armor are gone, then repeatedly hack it creating some hot mech-on-mech action where it kills or is killed by the other mech.

Then finish off the remaining mech. If you don't have AI Hacking, then simply focus your fire on the lead mech, then finish it with a headshot to trigger its critical overload. With luck, the ensuing explosion will either kill the remaining YMIR or severely damage it.

If you're equipped with the M Cain and have enough ammo to use it, then you should fire it into the space in-between the two YMIR Mechs as soon as you can after they land. On lower difficulties the blast will instantly obliterate both of them, and even on Hardcore or Insanity, the blast will take out their shields and a good chunk of their armor, making the rest of the fight much easier.

When the crane that drops them spawns, shoot it or hit it with a power such as Overload or Concussive Shot; this should cause the mech to prematurely drop. If the crane was shot early enough, the YMIR will drop into a non-playable zone, resulting in an instant kill.

Sniper rifles tend to make this task extremely easy. Now you have to climb up to his position by the platforms on your left. His final defenders are two LOKI Mechs that will deploy from the top level and start walking down to you.

Take them out and keep climbing. Warning: Don't be lulled to sleep by the anticlimactic nature of this final encounter - the mechs have a considerable height and field-of-fire advantage over your group, so if you don't take them seriously and carefully the mission can end in an embarrassment. Once at the door, the cutscene begins. By then hacking them as they approach, a substantial distraction of the YMIR can be achieved. As Shepard moves into position, Harkin is seen engaged in frenetic observation through the window.

Noticing Shepard's approach, he turns and runs—only to be intercepted by Garrus, who proceeds to slam him against a nearby wall in none too gentle a fashion.

When Garrus' purpose becomes clear, however, Harkin is not forthcoming with Sidonis' location; apparently "it's bad for business. Harkin quickly yields to Garrus' persuasion; staggering to his feet, he stumbles to a nearby terminal to contact Sidonis, and a rendezvous is soon arranged for mid-day outside Orbital Lounge. After severing communications Harkin makes a move to leave, but Garrus is not willing to overlook his former C-Sec colleague's criminality so easily.

Taking aim with his pistol, Garrus suggests darkly that he doesn't mind slowing Harkin down. At this point, you can use a Paragon interrupt to stop Garrus from shooting Harkin in the leg. Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. Boards Mass Effect 2 what happens if spoilers.

User Info: noose That's what the internet is for; slandering people anonymously. He'll start to run. There'll be a Paragon interrupt soon after, if you don't do it, Garrus shoots him anyway.

I should go.



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