Where to find warsong gulch




















Post BC, there seems to have been an evening out of sorts although the Horde up to 59 still seem to have a slight advantage. The exception is the bracket where way more Alliance twinks are seen than Horde twinks it is easier to twink a 19 Ally due to a bigger player economy, player base and the levels required for the lower level instances where you collect twink gear. With the cross pollination of Shaman and Paladin it is clearly obvious to me that the problem with either class is in the knowledge and skill required to play them effectively in WSG and that both can be extremely worthy opponents.

To me the best part of BGs is winning. I don't get any sadistic pleasure out of building a powerful toon only to brag about how many people with a fraction of my hitpoints I have killed, I just like to win. Winning gives more honor and marks than HK pharming and makes it easier to purchase the rewards. The best advice I can give to BGers is go in as close to the top of the bracket as you can. A 32 not only is lower level but has not yet gained many of the spells that a 39 of their class has available to excel in BGs.

There can even be a difference between a 25 and a 26 since the later will have new and possibly previously unavailable spells. I also suggest you get the best gear you can. This does not have to be overpriced blue or epic gear, it can simply be a better green item with stats you can use. The easiest way to upgrade gear is to find the good quest rewards and drops from the instances near your level. Comment by Thottbot Personally, i think druids are the best flag runners in the game with all of their shape shifting, stealthing in, grabbing flag, cheetah running, all really great, but rogues can be decent at this too with the right talents, imp.

North barrens on gold road. Comment by Thottbot Faction rewards for Warsong Gulch! Comment by Thottbot I've been reading the comments re low lvl players and winning or losing I've played quite a few games where there have been close to half the team below 26 and i've thought, 'we're going to lose'.

But, we haven't, to my surprise. Teamwork seems to be more important. Having lower lvl mages and range fighters and healers seems ok to me. The other thing i've noticed is that sometimes ppl are negative towards lower lvl players right at the start Losing can become a self-fulfilling prophecy. Re Horde vs Alliance They think about strategy when new obstacles arise for them. I've been in a few Alliance teams now where there is hardly any communication Then there is the occasional person who is derogatory rather than encouraging to other players Horde aren't afraid to raid the Alliance base en masse either They frequently have healers and an entourage to protect the flag bearer after capturing the Alliance flag, so u have to go after all of them, especially the healers, as just attacking the flag bearer might not work.

Attacking the Healers on the battlefiled is important too, and i've noticed often Alliance focus on melee. Horde use rogues a lot to hide in the Alliance base, so ppl on D would benefit from being able to detect stealth. Also, i've noticed that some of them seem to be able to heal very well and quickly All from your battlegroup are linked for this kind of event. Edit: Better info. Comment by Thottbot Jus switch to horde it's much better anyways. Comment by Thottbot Im just curious as to why everyone is so rude in the bg?

Yes, losing sucks, but I dont understand why you have to call people morons and idiots. And if you ask a? Some people dont spend all their time in a bg, and I didnt even start playing them until 3 days ago, and I cant tell you how many times people were so rude in there! Lighten up people!

And if you spent the time playing and helping instead of whining and typing about it Comment by Thottbot 47,8 in Northren Barrons. The problem is it requires a massive amount of teamwork and assigned ranks. This is easiest if you bring your own groups and have them sign up for first available at the same time.

It all revolves around strategy and two leaders one offense, one defense If you divide your raid leaving one group to defend and the other s to attack in a single war party you eliminate the problems of lack of defense and it's much harder for the rogues to pick you off. Traveling alone is extremely dangerous as rogues and druids in cat form even more deadly as they can track you will pick you off with ease assuming you are not a melee class. Communication is key and sending the flag carrier off ahead is not the best idea.

If possible try to surround the carrier and make sure he stays safe. In offense its best to let the players use whatever works best for them in defense certain classes should be in certain areas. Also a macro works well if your on defense.

Defense Positions Hunters: It works best if you are always on high ground taking your pet with you is a good idea as other enemy players will want your ground so you want a defense. Put a trap near your door freezing is best so if a rogue sneaks in you'll have warning. Don't forget to keep a flare near the flag. Warriors: You don't really have a set spot as long as its near the area you'll need to defend.

Station yourself on the floor with he flag and smash anything that comes your way. Mages: You might want higher ground depending on what spells you enjoy. Druids: Choose whatever class role your playing that is where you should be. Priests: If your shadow go for the ledge and snipe if your holy be out of the way of the main battle but within range to cast your heals. Shamans: You probably want to be near the main entrance so you can drop your totems and cast your aoe spells.

Wherever the battle is be in the middle. Paladins: This all depends on what your gear is supposed to have you do. If your healing follow the holy priest path if your doing DPS you want to be somewhere you know you can dish out some pain.

Rogue: You want to be near the flag. Never near the door as when someone comes in you want to go unnoticed. Stealth near the flag and sneak around. An important part of your job is to protect those on the ledge sneak up there and try to take the attackers out.

Some serious DPS is coming from there and its really important that they stay going. You can easily get up there and back unnoticed. Warlocks: Ledge is good for you too. You can do most of your dot from a place where most people can't hit you which means your safe and their not. Everyone: The enemy may try to distract and send the flag the other way. If thats the case use every snare and slowing skill you've got. Then when they can't run away, take them down.

If everyone works together its more honor, more exp, more tokens, and more fun for everyone. I write this hoping that it will help and improve the fun and honor in every WSG battle. No one likes losing and no one likes a group where its every man for himself. Help each other, communicate, and plan your game. Good luck! Comment by Thottbot Directions to Warsong Gulch for Alliance First fly or run to Ashenvale I flew into Astranaar the town in Ashenvale then run east on road to cords 67,73 from there turn right onto dirt trail.

If no cords then turn right at signpost for Barrens then run to first light on right side. Just after light you will see dirt trail on right hand side.

From road you can see Silver Outpost. Run to Outpost you will see road. Cords 65,75 Follow road to Silverwing Grove. Cords 61,83 This is the entrance to Warsong Gulch. If any questions just check map I will post. Good Hunting. Comment by Thottbot I have played this a few times but have never managed to get the flag all the way back to base Friend called me half an hour ago and had the same dilemma, they had run or hidden the flag for 10 mins but had no idea what to do with it, So the question is Thanks in advance Comment by Thottbot I have been playing priests lots of priests on different specs in order to learn about this class.

It's much more challenging than playing a hunter; no pet, no leather, poor DPS, etc. The Horde players understand teamwork in a way that Alliance just doesn't. They rush out of range and get killed before the priest has time to even reach them.

Horde is smarter than that. Horde waits for the healer. When they see the bubble pop, they know their healer is in range and they attack. Alliance will see their bubble pop, run at max speed for 15 seconds, notice that their bubble is gone, and they won't wait to see that bubble come back. If that bubble doesn't come back, I'm not there, yet. Oh that's real bright. Because it takes 29 seconds to get that healer back on the grounds. Do the math, people. An L19 Healer has a max crit that is over points.

That means that I can put health back more than twice as fast and someone can take it away. Losing 29 seconds of heal because the priest is dead is losing your team over points of health. Losing your rogue for 29 seconds loses your team points of damage. Why do I wind up running across and open field with three max twink DPS on my fanny?

Because the Horde players know the math! They know that if the priest is dead, they have 29 seconds of free killing. However, there is a way for Alliance to play it smart. If the Horde are chasing down your priest, and you really want to be stupid and not protect her, at least be smart enough to take advantage!

OK, so you are using your priest for a Target Dummy. It's not the smartest move on the BG, but what the heck. Comment by Thottbot I'been searching for days for Warsong Gulch. Finally found it at It's in there.

Comment by Thottbot This is in no way to be rude or disrespectful but it come off that way. I have been doing BG for nearly 3 years now, and playing both Horde and Alliance I have learned a few things.

Lvl means very little compared to team work. I hear less whining and insulting on the horde side. I see teamwork on the horde side. You get killed in an instant because no one cares about you other than insulting your for not healing them.

Horde protects you and tries to protect you as they would in an instance. I prefer Alliance, better races and cities to myself of course but when playing Ally I have to ignore the stupid trade channel and simply understand that NO ONE will help with quests or with questions about anything. Horde helps each other. They win, simple. Play as a team in WSG and you can win. The entire team doing a single dumbass plan is still better than 10 people with 10 plans.

Comment by Thottbot I'm from staghelm so I'm in the shadowburn battle group and as the Horde we never have teamwork we just win with brute force. Comment by Thottbot All you have to do is have half group at flag room and half going to the flag. Comment by Thottbot after not having done any of this i discovered how enjoyable it is at level You don't have to wait till the 40's, but here's an example: If you're level 10, maybe wait until you're 18 - 19 If you're level 20, get outta there and wait till you're 28 - 29 and so forth!

Warsong was slightly confusing because of the multiple entrances, but i'm finally getting the hang of it SO if you don't know what to do you can always stay right by the flag Comment by Thottbot could someone tell me where the WSG vendor for gear is on horde and where the one is on alliance?

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It maintains a WoW addon called the Wowhead Looter , which collects data as you play the game! Right-clicking on the enemy flag icon while you're carrying it will cause it to drop. Invulnerability buff effects, mount spells, and stealth spells prevent a player from picking up a flag.

Using these effects while holding a flag causes it to drop. If your flag isn't being carried, right-clicking it will port it to your base. Returning the enemy's flag to your flag's starting position while your flag is there will do the following: Earn a capture for your team Respawn both flags at their starting position after a short period one minute or less Messages are sent to all players in the Battleground whenever a flag is picked up, dropped, returned, or captured.

Capturing three flags will win the game, granting a reputation bonus with your allies and a quest item noting your victory. Players earn Bonus Honor when their faction captures a flag or wins the Battleground.

Bonus Honor You receive bonus honor points for completing certain objectives. These honor points are calculated in the form of "bonus kills for a maximum leveled character". The honor points from these bonus kills are not split with anyone else. Druids are the best flag carriers. A good restoration Druid that is geared defensively with lots of Stamina is a force to be reckoned with, and will be incredibly hard to pin down and kill.

The combination of HoTs, Travel Form , Dire Bear Form , and the ability to remove roots and slows by shape-shifting is second to none when it comes to getting away cleanly from a bad situation. Hunters are best when they can abuse their long range. This means specifically they are best at peeling and defending while either in Mid or your own base. Hunters should almost never be sent on offense since a good flag carrier will be running around inside their base constantly, meaning your Hunter will never be able to get shots off due to line of sight and dead-zoning.

When placed defensively in Mid however, Hunters can abuse their long range combined with Concussive Shot to peel or rain down destruction on enemies from afar. Mages are control experts while also being able to dish out excellent damage. This makes them perfect for peeling your flag carrier, since a single Mage using Cone of Cold , Frost Nova , and Frostbolt can be more effective than a healer in keeping your flag carrier alive, especially against multiple enemies at once.

Mages are also almost required for team fights, and should always have a target Polymorph ed to keep them out of the fight. Paladins are excellent supports, and can either play with the offense or defense, depending on where they are needed the most. Either way, they can use their powerful cooldowns and heals to keep themselves and others alive.

Blessing of Freedom is incredibly powerful for Warriors especially, and is often the difference between your Warrior being an unstoppable force of destruction or just a slowed melee that cannot reach its target.

Priests are one of the most versatile classes in Warsong and can always go where needed. Shadow Priests are excellent at team fighting, able to help burst targets down while keeping Shadow Word: Pain up to spread damage as well. Disc and Holy Priests have one of the best healing toolkits in the game, making them one of the best healers for team fighting, offense, and defense.

Dispel Magic is an especially important spell that allows your Priest to keep everyone going by removing roots and other crowd control spells. Rogues are assassins, meaning they are best suited for assassination. A great Rogue will not engage haphazardly, but will instead stalk their target, waiting for the right moment to take out a flag carrier or to get a clean kill when someone is alone. Having at least one Rogue stealthing around the map forces the enemy team to take extra precautions, and can easily force them to hold back two or more members on defense just to ensure the flag carrier does not get killed.

Like Paladins, Shamans are excellent supports in PvP. While Enhancement and Elemental can be useful for burst damage, a Restoration Shaman is much more useful when combined with a class like a Warrior where you can buff and heal them. Shamans are also especially useful in team fights due to their powerful totems and Chain Heal. Warlocks bring powerful DoTs, some of the strongest single-target control, and powerful defensive abilities that allow them to self sustain better than most DPS.

Because of this, Warlocks are perfect for controlling mid and for offense. A Warlock and Rogue combo has the power to keep multiple people controlled at once while killing a flag carrier, making them a deadly adversary. In team fights, Warlocks deal the best spread damage in the game with Corruption and Siphon Life , allowing them to help keep healers busy, while setting up for kills with Fear and Death Coil.

Warriors are juggernauts, the powerhouses of battlegrounds. Fights will often live and die with Warriors, since they possess the highest potential burst in the game on most targets. While Warriors are quite tanky and deal insane damage, they do not have much self healing and are severely lacking in mobility. This is made up for by always keeping a healer with your Warriors; a healer and Warrior paired together is one of the most dangerous combos in WoW Classic, prone to killing a team quickly if left unchecked.

Warriors are best suited to bringing destruction as the core of your offense. As stated above, the basis of your general strategy in Warsong comes from separating your offense and defense. Most premade groups will assign people to each, and will either start the game by engaging in an all-out brawl mid to hopefully wipe the enemy team or will avoid fighting initially to grab the flag and start making their way back to their base.

Once you have the enemy flag secured, then comes splitting your offense and defense.



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